In this day and age, people meet people online all of the time, whether they admit it or not. I don’t just mean sending an e-mail to someone you’ve never met to hound them for a job or favor. I’m talking about dating, video games, forums and the lot.
This post touches upon something that I’ve always been interested in: gamer impressions and etiquette.
Though people come and go in most first-person shooters (FPS,) unless you create some sort of league or team to compete with, I often think of the Massive Multiplayer Online Role-Playing Games (MMORPG) with the most interaction and community building. One that sticks out in particular: World of Warcraft.
From my own experience from once playing (Pallies rule!) and reading a few blogs of others concerned with the game’s culture, there are many interesting connections between how people play and how impressions are made within the game. Interestingly enough, it even bleeds into their real life on how gamer behavior slowly reflects the “irl” (in real life.)
A blogger by the name of Wolfie comments in his blog “The Unknown Gamer” that the way people act in the game is often a reflection of their own personalities in real life.
Offensive comments and messages often occur when a person does not play their role correctly.
For example,
The character “Dotty” does not deal an optimal amount of damage. The party leader “Crabcakes” may retort:
“Dude, you suck. You’re so gay.”
Dotty might respond: “I’m not gay, you’re gay.”
Crabcakes, depending on his gamer etiquette and personal ethic, might immediately assume that Dotty is Chinese (a common racial stereotype within WoW) and tell him to quit and go back to China.
It’s a really odd escalation of events, jumping from sexual orientation to supposed ethnicity. It’s downright absurd, especially if you are reading this from a non-gamer point of view. Considering how many hours people spend playing the game, these online personas can really emulate if not, represent their true identities.
Guilds form through gameplay, creating small communities of players. They often join a ventrilo server, a program used to communicate via microphones, improving gameplay and communications, while in the meantime, forging online friendships. Quite often, players use more colorful dialogue, especially during intense play. This dialogue is often borderline racist, sexist and generally offensive.

Lesson 4: Learn how to mind your manners. (Doofus: The Podcast!)
It gets so bad that there are gamers whom have created Podcasts on ventrilo politeness and how to become a better person on “Vent,” such as the site Doofus: The Podcast!
What makes gamer interaction so different than talking to other people in general. In the game, it seems effortless to insult someone’s sex, religion, creed, race, etc. completely based on how they play the game (hello? it’s just a game =P) Many gamers are of middle-age, working professional jobs. Do they use this same attitude at work? Perhaps they mask their true identities with an overaggressive gamer facade. Or is it vice versa?
I leave you with this. Whether online or offline, the good and bad impressions we make upon others are still impressions. Etiquette should be held beyond either the real or digital realm. If we lose sight of this, or lie to ourselves, what kind of people would we be? Just a thought.